Browse our past games!We've got albums going back two years. Photos for districts for this year's game, Power Up, are now up!
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2016 StrongholdAlliances compete against each other to breach their opponents’ defenses, known as outer works, and capture their tower. They score points by crossing elements of their opponents’ outer works, scoring boulders in their opponents’ tower goals, and surrounding and scaling their opponents’ tower itself.
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2017 SteamworksRobots collect fuel and score it in their boiler. Boilers turn fuel into steam pressure which is stored in the steam tank on their airship. Robots deliver gears to pilots on their airship for installation. Once the gear train is complete, they turn the crank to start the rotor. Robots must latch on to their airship before launch by ascending their ropes to signal that they’re ready for takeoff.
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Power Up
Robots collect power cubes and place them on plates to control switches or the scale. When the scale or their switch is tipped in their favor, it is considered owned by that alliance. Alliances work to have ownership for as much time as possible. Robots deliver power cubes to their humans who then place them into the vault earning the alliance power ups. Alliances use power ups to gain a temporary advantage during the match. There are three power ups available to teams: force, boost, and levitate. Force gives the alliance ownership of the switch, scale, or both for a limited period of time. Boost doubles the rate points are earned for a limited period of time. Levitate gives a robot a free climb. Robots climb the scale in order to be ready to face the boss.
Information provided by FIRST Robotics Game Manuals.